Saturday, 21 February 2009

Ninja Gaiden Cheats

Codes for Classic Ninja Gaiden
L X A Y A X - Skip to Act 1 in Ninja Gaiden 1
A A B X Y R - Skip to Act 1 in Ninja Gaiden 2
B Y R L X A - Skip to Act 1 in Ninja Gaiden 3

A X X R Y A - Skip to Act 2 in Ninja Gaiden 1
X L R B B A - Skip to Act 2 in Ninja Gaiden 2
A R R Y A L - Skip to Act 2 in Ninja Gaiden 3

X Y B R L X - Skip to Act 3 in Ninja Gaiden 1
L Y B A R R - Skip to Act 3 in Ninja Gaiden 2
L B R Y L Y - Skip to Act 3 in Ninja Gaiden 3


B R A B Y Y - Skip to Act 4 in Ninja Gaiden 1
A L X Y Y B - Skip to Act 4 in Ninja Gaiden 2
R R B A Y X - Skip to Act 4 in Ninja Gaiden 3

X A Y X L L Skip to Act 5 in Ninja Gaiden 1
R A A B X L Skip to Act 5 in Ninja Gaiden 2
Y A B X R X Skip to Act 5 in Ninja Gaiden 3

R Y R L A X - Skip to Act 6 in Ninja Gaiden 1
Y L R A Y R - Skip to Act 6 in Ninja Gaiden 2
B X X A X Y - Skip to Act 6 in Ninja Gaiden 3

B B X Y A L - Skip to Act 7 in Ninja Gaiden 2
X R X Y Y L - Skip to Act 7 in Ninja Gaiden 3

Ninja Gaiden Unlockables

Mission Mode

To unlock mission mode you must beat the game on normal or hard mode.

Submitted By: Ryu

Unlock Ninja Gaiden 1
Give 50 scarabs to Maramusa

Unlock Ninja Gaiden 2: The Dark Sword of Chaos
Use normal mode and get Master Ninja on each level

Unlock All Movies (FMV's)
Beat the game using normal or hard difficulty

Unlock New Outfit
Beat the game using normal or hard difficulty then while selecting "New Game" Hold the L button

Unlock Plasma Saber
Beat the game using normal or hard difficulty

Unlock Plasma Saber Mk 2
Beat the game using Very hard difficulty

Unlock Very Hard Difficulty
Beat the game using normal or hard difficulty


Tuesday, 3 February 2009

Medieval II: Cheats


Console codes


Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

Cheat Effect
add_money "amount" - Gives you the specific amount of gold.

auto_win "attacker/defender" - When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.

give_trait this "trait" "level number" - Allows you to give any trait your faction can have to a specific general.


process_cq "settlement name" - Anything in the city's building queue will be built automatically.

add_population "settlement name" "amount" - Allows you to give a city more population automatically.

toggle_fow - Toggles on or off the fog of war. You can see the whole world map when inputted.

move_character z x,y - z=name of settlement or unit without title (except Captain). x,y=coords

show_cursorstat - Shows coordinates under mousecursor in format x,y

character_reset - Allows a character to move again. Does not always work


Create a Unit

Use the console to enter the following

create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"


Example -

creat_unit "London" Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

Cheat Effect
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" - Creates Unit at any settlement/general you like


Adding Units to Stacks


Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

Cheat Effect
rogan - Elephant Artillery

vindaloo - Elephant Rocketeer

george - Mercenary Monster Ribault

madras - Elephants

houston - Mercenary Rocket Launcher

istanbul - Mercenary Monster Bombard


Detailed Codes for Several Console Commands


Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

Cheat Effect

GoodCommander 5 - Increases command skill.

GoodInfantryGeneral 1 - Increases command skill (situational)

GoodCavalryGeneral 1 - Increases command skill (situational)

GoodAmbusher 5 - Increases command skill (situational)

GoodAttacker 5 - Increases command skill (situational)

GoodDefender 5 - Increases command skill (situational)

GoodAdministrator 3 - Increased Law, Trade Income

Intelligent 3 - Increased Command, Income

VictorVirtue 3 - Increases Chivalry

PublicFaith 4 - Increases Piety

BattleChivalry 5 - Increases Chivalry

NaturalMilitarySkill 3 - Increases Command

Energetic 3 - Increases Movement Points

HaleAndHearty 3 - More kids, increased general's hitpoints

PoliticsSkill 3 - - loyalty, + authority

MathematicsSkill 3 - Increased Income

FathersLegacy 3 - Increases Authority

GoodTrader 3 - Increased Trade Income

GoodMiner 3 - Increased Mining Income

HighPersonalSecurity 3 - Increases Peraonal Security

BattleDread 4 - Increases Dread

Loyal 3 - +Chivalry,Loyalty

Brave 3 - +morale


Adding Ancillaries to Generals

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

Cheat Effect

brilliant_inventor - +30 build points, +1 farming, 20% bonus on mining income

bard - Adds Morale, Popularity

drillmaster - +25% movement, unit recruitment discounted

apothecary - Have more kids.

doctor - Have more kids, improves casualty recovery chance.

scribe_ancillary - Adds Authority, Income Bonuses

mentor - Increases Command

foodtaster - Increases Personal Security

tutor - Increases Piety, Trade Income

bodyguard - Increases Peraonal Security, Decreases Popularity

swordbearer - Increases Hit Points, Personal Security

shieldbearer - Increases Hit Points, Lowers Morale


Giving Ancillaries and Traits to Apies/Assassins


As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

NOTE: For the ones marked "TRAIT", use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

Cheat Effect

dancer +2 to agent's skill

catamite - +1 to agent's skill

courtesan - +1 to agent's skill

pickpocket - +1 to agent's skill

GoodSpy 5 - TRAIT +1-5 to spy's skill

GoodAssassin 5 - TRAIT +1-5 to assassin's skill

GoodSaboteur 3 - TRAIT +1-3 to assassin's saboteur skill

Sunday, 1 February 2009

Rome: Total War Hints & Cheats

Rome: Total War Game Guide

Friends, Romans, Countrymen. Lend this Rome: Total War game guide your eyes and you'll have a full set of statistics for all combat units, strategies for taking on the imperial campaign, and walk-throughs for all historical battles.


Console Codes

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.


Password Effect
auto_win "attacker/defender" - When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.

toggle_fow - Toggles on or off the fog of war. You can see the whole world map when inputted.

add_money "amount" - Gives you the specific amount of denarii you want. Max amount of 40000.

add_population "settlement name" "amount" - Allows you to give a city more population automatically. Max amount is 4000.

process_cq "settlement name" - Anything in the city's building queue will be built automatically.

give_trait "character" "trait" "level number" - Allows you to give any trait your faction can have to a specific general.

oliphaunt - Create a unit of Yubtseb Elephants

Jericho - Enemy's walls collapse.

create_building "city" "building name" - Creates a building in the named city.

disable_ai - Turns off both enemy and ally AI

invulnerable_general "general's name" - Make the general invulnerable, may only work on battlefield

create_unit "general's name" "unit name" "#" - Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "