Codes for Classic Ninja Gaiden
L X A Y A X - Skip to Act 1 in Ninja Gaiden 1
A A B X Y R - Skip to Act 1 in Ninja Gaiden 2
B Y R L X A - Skip to Act 1 in Ninja Gaiden 3
A X X R Y A - Skip to Act 2 in Ninja Gaiden 1
X L R B B A - Skip to Act 2 in Ninja Gaiden 2
A R R Y A L - Skip to Act 2 in Ninja Gaiden 3
X Y B R L X - Skip to Act 3 in Ninja Gaiden 1
L Y B A R R - Skip to Act 3 in Ninja Gaiden 2
L B R Y L Y - Skip to Act 3 in Ninja Gaiden 3
B R A B Y Y - Skip to Act 4 in Ninja Gaiden 1
A L X Y Y B - Skip to Act 4 in Ninja Gaiden 2
R R B A Y X - Skip to Act 4 in Ninja Gaiden 3
X A Y X L L Skip to Act 5 in Ninja Gaiden 1
R A A B X L Skip to Act 5 in Ninja Gaiden 2
Y A B X R X Skip to Act 5 in Ninja Gaiden 3
R Y R L A X - Skip to Act 6 in Ninja Gaiden 1
Y L R A Y R - Skip to Act 6 in Ninja Gaiden 2
B X X A X Y - Skip to Act 6 in Ninja Gaiden 3
B B X Y A L - Skip to Act 7 in Ninja Gaiden 2
X R X Y Y L - Skip to Act 7 in Ninja Gaiden 3
Ninja Gaiden Unlockables
Mission Mode
To unlock mission mode you must beat the game on normal or hard mode.
Submitted By: Ryu
Unlock Ninja Gaiden 1
Give 50 scarabs to Maramusa
Unlock Ninja Gaiden 2: The Dark Sword of Chaos
Use normal mode and get Master Ninja on each level
Unlock All Movies (FMV's)
Beat the game using normal or hard difficulty
Unlock New Outfit
Beat the game using normal or hard difficulty then while selecting "New Game" Hold the L button
Unlock Plasma Saber
Beat the game using normal or hard difficulty
Unlock Plasma Saber Mk 2
Beat the game using Very hard difficulty
Unlock Very Hard Difficulty
Beat the game using normal or hard difficulty
Saturday, 21 February 2009
Tuesday, 3 February 2009
Medieval II: Cheats
Console codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.
Cheat Effect
add_money "amount" - Gives you the specific amount of gold.
auto_win "attacker/defender" - When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
give_trait this "trait" "level number" - Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name" - Anything in the city's building queue will be built automatically.
add_population "settlement name" "amount" - Allows you to give a city more population automatically.
toggle_fow - Toggles on or off the fog of war. You can see the whole world map when inputted.
move_character z x,y - z=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstat - Shows coordinates under mousecursor in format x,y
character_reset - Allows a character to move again. Does not always work
Create a Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Cheat Effect
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" - Creates Unit at any settlement/general you like
Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Cheat Effect
rogan - Elephant Artillery
vindaloo - Elephant Rocketeer
george - Mercenary Monster Ribault
madras - Elephants
houston - Mercenary Rocket Launcher
istanbul - Mercenary Monster Bombard
Detailed Codes for Several Console Commands
Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Cheat Effect
GoodCommander 5 - Increases command skill.
GoodInfantryGeneral 1 - Increases command skill (situational)
GoodCavalryGeneral 1 - Increases command skill (situational)
GoodAmbusher 5 - Increases command skill (situational)
GoodAttacker 5 - Increases command skill (situational)
GoodDefender 5 - Increases command skill (situational)
GoodAdministrator 3 - Increased Law, Trade Income
Intelligent 3 - Increased Command, Income
VictorVirtue 3 - Increases Chivalry
PublicFaith 4 - Increases Piety
BattleChivalry 5 - Increases Chivalry
NaturalMilitarySkill 3 - Increases Command
Energetic 3 - Increases Movement Points
HaleAndHearty 3 - More kids, increased general's hitpoints
PoliticsSkill 3 - - loyalty, + authority
MathematicsSkill 3 - Increased Income
FathersLegacy 3 - Increases Authority
GoodTrader 3 - Increased Trade Income
GoodMiner 3 - Increased Mining Income
HighPersonalSecurity 3 - Increases Peraonal Security
BattleDread 4 - Increases Dread
Loyal 3 - +Chivalry,Loyalty
Brave 3 - +morale
Adding Ancillaries to Generals
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
Cheat Effect
brilliant_inventor - +30 build points, +1 farming, 20% bonus on mining income
bard - Adds Morale, Popularity
drillmaster - +25% movement, unit recruitment discounted
apothecary - Have more kids.
doctor - Have more kids, improves casualty recovery chance.
scribe_ancillary - Adds Authority, Income Bonuses
mentor - Increases Command
foodtaster - Increases Personal Security
tutor - Increases Piety, Trade Income
bodyguard - Increases Peraonal Security, Decreases Popularity
swordbearer - Increases Hit Points, Personal Security
shieldbearer - Increases Hit Points, Lowers Morale
Giving Ancillaries and Traits to Apies/Assassins
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.
Cheat Effect
dancer +2 to agent's skill
catamite - +1 to agent's skill
courtesan - +1 to agent's skill
pickpocket - +1 to agent's skill
GoodSpy 5 - TRAIT +1-5 to spy's skill
GoodAssassin 5 - TRAIT +1-5 to assassin's skill
GoodSaboteur 3 - TRAIT +1-3 to assassin's saboteur skill
Sunday, 1 February 2009
Rome: Total War Hints & Cheats
Rome: Total War Game Guide
Friends, Romans, Countrymen. Lend this Rome: Total War game guide your eyes and you'll have a full set of statistics for all combat units, strategies for taking on the imperial campaign, and walk-throughs for all historical battles.
Console Codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.
Password Effect
auto_win "attacker/defender" - When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
toggle_fow - Toggles on or off the fog of war. You can see the whole world map when inputted.
add_money "amount" - Gives you the specific amount of denarii you want. Max amount of 40000.
add_population "settlement name" "amount" - Allows you to give a city more population automatically. Max amount is 4000.
process_cq "settlement name" - Anything in the city's building queue will be built automatically.
give_trait "character" "trait" "level number" - Allows you to give any trait your faction can have to a specific general.
oliphaunt - Create a unit of Yubtseb Elephants
Jericho - Enemy's walls collapse.
create_building "city" "building name" - Creates a building in the named city.
disable_ai - Turns off both enemy and ally AI
invulnerable_general "general's name" - Make the general invulnerable, may only work on battlefield
create_unit "general's name" "unit name" "#" - Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "
Friends, Romans, Countrymen. Lend this Rome: Total War game guide your eyes and you'll have a full set of statistics for all combat units, strategies for taking on the imperial campaign, and walk-throughs for all historical battles.
Console Codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.
Password Effect
auto_win "attacker/defender" - When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
toggle_fow - Toggles on or off the fog of war. You can see the whole world map when inputted.
add_money "amount" - Gives you the specific amount of denarii you want. Max amount of 40000.
add_population "settlement name" "amount" - Allows you to give a city more population automatically. Max amount is 4000.
process_cq "settlement name" - Anything in the city's building queue will be built automatically.
give_trait "character" "trait" "level number" - Allows you to give any trait your faction can have to a specific general.
oliphaunt - Create a unit of Yubtseb Elephants
Jericho - Enemy's walls collapse.
create_building "city" "building name" - Creates a building in the named city.
disable_ai - Turns off both enemy and ally AI
invulnerable_general "general's name" - Make the general invulnerable, may only work on battlefield
create_unit "general's name" "unit name" "#" - Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "
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