Saturday, 6 February 2010

Tips Jounin Exam | Part 4

The Shikigami of Elements
Untuk bagian ke-4, kita akan menghadapi tiga roh elemen yang memiliki kemampuan untuk menggunakan semua jenis elemen dan memanfaatkan keadaan sekitar untuk memperkuat damage.
Bagian ke-4 merupakan tes untuk menguji kepemimpinan kita--bagaimana kita mampu menyusun strategi dan memanfaatkan potensi yang dimiliki oleh rekan segrup kita. Salah satu di antara kita bertiga tidak boleh ada yang mati, atau kita harus mengulang lagi ujian part ini.

Info Utama:
- HP setiap Shikigami of Elements sekitar 12,000
- Elemen awal yang dimiliki oleh Shikigami selalu berganti secara random. Elemen yang sedang digunakan oleh tiap roh bisa dilihat dari serangan dan warna spirit yang ada di sekeliling mereka.
- Roh-roh elemen tsb akan mengganti elemen awal mereka dengan elemen lain secara berkala setiap 5 turn.
- Warna yang menyala pada tanah di tengah arena juga akan terus berganti setiap 5 turn. Warna ini menandakan pergantian elemen pada lingkungan sekitar yang bisa membuat Shikigami semakin kuat, atau justru semakin lemah.
- Shikigami terakhir akan selalu menyesuaikan elemennya dengan elemen keadaan sekitar sehingga akan membuat defensenya alot.
Keterangan Warna pada Lantai Arena Pertarungan :
Warna Lingkaran/Elemen Jutsu yang Memiliki Bonus Damage | Pengaruhnya pada Defense Shikigami

Api | Roh yang berelemen api akan menerima damage lebih kecil, sedangkan Roh berelemen angin menerima serangan lebih besar.

Air | Roh yang berelemen air akan menerima damage lebih kecil, sedangkan Roh berelemen api menerima serangan lebih besar.

Tanah | Roh yang berelemen tanah akan menerima damage lebih kecil, sedangkan Roh berelemen petir menerima serangan lebih besar.

Petir | Roh yang berelemen petir akan menerima damage lebih kecil, sedangkan Roh berelemen air menerima serangan lebih besar.

Angin | Roh yang berelemen angin akan menerima damage lebih kecil, sedangkan Roh berelemen tanah menerima serangan lebih besar.


Jadi misal yang menyala merah, itu berarti:
1.) Defense Roh Api sedang tinggi.
2.) Defense Roh Angin melemah.
3.) Jutsu Api akan memiliki serangan lebih besar.


Strategi dalam pertarungan :
  • Serangan yang terfokus pada satu musuh. Sesegera mungkin membunuh satu Shikigami, karena ketika melawan dua Shikigami, kita bisa lebih menghemat disabling jutsu (karena cooldownnya lama, lebih baik kalau selalu punya cadangan). Namun perlu diingat, segera bukan berarti terburu-buru. Selalu ingat untuk sebisa mungkin menjaga HP 8/10-nya karena ancaman serangan yang tinggi dari Shikigami Petir/Api.
  • Serangan yang difokuskan pada musuh yang defensenya sedang melemah. Sesuai dengan petunjuk warna yang ada pada lantai arena pertarungan, lingkungan sekitar akan memperlemah Shikigami dengan elemen tertentu, dan dalam strategi ini, kita akan memfokuskan serangan pada Shikigami yang sedang lemah itu. Jika kebetulan yang sedang melemah adalah Shikigami Angin, maka lupakan dulu strategi ini, dan fokuskan pada Shikigami Api/Petir saja. Berbeda dengan strategi pertama, serangan pada strategi kedua kemungkinan akan lebih tersebar, sehingga mungkin kalian akan terus menghadapi tiga Shikigami hingga nyaris di akhir pertarungan. Oleh karena itu, kalian harus siap dengan strategi defense yang bagus jika ingin melakukan strategi yang kedua ini.
Info Tambahan :
- Jangan membiarkan Shikigami Petir/Api memperoleh turn tanpa dikenai status negatif terlebih dahulu. Selalu ingat untuk melakukan Stun/Sleep pada dua tipe Shikigami ini.
Jika kebetulan kalian sedang memfokuskan serangan pada Shikigami ini, lakukan Stun/Restriction saja. Jangan mengcast Sleep pada Shikigami yang kalian rencanakan untuk kalian serang karena Sleep akan hilang tiap kali Shikigami terkena serangan.

- Jangan pernah menyerang Shikigami ketika mereka sedang menggunakan elemen Angin karena tingkat dodge mereka sedang tinggi.

- Untuk hal yang ini belum pasti, tapi Shikigami Air terkadang bisa lolos dari cast Sleep walaupun menurut tulisannya Shikigami ini telah berhasil kita tidurkan, oleh karena itu sebaiknya jangan mengcast status negatif pada Shikigami Air.

- Selain Shikigami Petir dan Api, Shikigami Air, Angin, dan Tanah bisa dibiarkan tanpa status negatif, karena damage mereka selalu bisa diprediksi sekitar 200-400. Namun jika kebetulan kita memiliki kelebihan disabling jutsu, jutsu ini bisa dipakai pada Shikigami Air, Angin, dan Tanah agar mengurangi kesempatan mereka melukai kita dan rekan kita.

- Selalu perhitungkan cooldown dan chakra kita agar pada setiap turn kita selalu memiliki setidaknya satu disabling jutsu.

Tips Jounin Exam | Part 3

The Kekkai
Dalam part 3, di sini kita akan disuruh untuk menemukan dan membuka empat segel yang tersembunyi dalam suatu labirin (hutan).

Labirin ini tidak akan terlalu rumit, jadi sebetulnya tanpa walkthrough pun kita pasti bisa menemukan segelnya, walau mungkin pakai muter-muter dulu. Dalam perjalanan nanti mungkin kita akan menemukan beberapa musuh: boleh dihajar, boleh ditinggal, semua terserah kita

Lokasi segel:
- Segel pertama: Pojok utara
- Segel kedua: Pojok timur
- Segel ketiga: Pojok selatan
- Segel keempat: Pojok barat
Tips And Trick :
Setelah dipikir-pikir, ini cara yang lebih akurat untuk menyelesaikan puzzlenya.
Menimbang bahwa kita hanya memiliki 10 kesempatan untuk mencari jawaban yang tepat,
setiap langkah harus dapat membuat kesimpulan warna yang dibutuhkan, jumlahnya dan lokasinya, maka :

  1. Isi kolom pertama dengan 1 warna (contoh: merah) semua.
  2. Ulangi langkah diatas sampai menemukan hasil : 1 atau 1 atau 0 atau 0 (sampai kita tahu warna tersebut hanya butuh 1 atau tidak dibutuhkan) misalnya 5 warna merah hasilnya 0 0
  3. Segera setelah mendapat salah satu hasil di atas, lanjutkan rencana B
  4. Coba isi kolom selanjutnya dengan 4 warna yang belum dicoba dan 1 warna yang sudah kita ketahui. Lebih baik lagi jika warna tersebut tidak dibutuhkan (warna yang kita tahu ini kita taruh di tempat yang berbeda dari sebelum-sebelumnya).
  5. Dari cara di atas, kita tahu jumlah warna selanjutnya dan kira-kira posisinya.
  6. Lanjutkan langkah 4 sampai semua warna telah dicoba.
  7. Kita akan mendapat warna yg dibutuhkan, jumlahnya dan perkiraan posisinya
  8. Coba susun.
atau kalau kamu masih bingung, kamu bisa melihat video ini :
Credit To : cobaltblue

Tips Jounin Exam | Part 2

The Shinobi Tower
  • Section I : Fighting Kiyoshi
Pola serangan:
Ketika HP masih lebih dari separuh HP:
- Water Bundle ~200 damage (1 turn ~Restriction, 2 turn)
- Shark Rain ~275 - 450 damage (1 turn)
- Water Dragon Missile ~200 - 350 damage (1 turn)
- Dual Chop ~60 - 110 damage (2 turn)

Ketika HP kurang dari separuh HP: *masih belum valid*
- Refresh ~1,500 poin (1 turn ~Critical Healing: 2,250 poin)
- Water Bundle ~200 damage (1 turn ~Restriction - 2 turn)
- Shark Rain ~275 - 450 damage (1 turn)
- Water Dragon Missile ~200 - 350 damage (1 turn)
- Dual Chop ~60 - 110 damage (2 turn)

Tips And Trick :
Permulaan battle tidak akan sulit soalnya dia belum mulai menggunakan Healing. Gunakan aja cara apapun terserah sampai HPnya tinggal separuh.
Begitu HP Kiyoshi tinggal separuhnya, sekarang tinggal masalah gede-gedean damage tiap satu fase.
Maksudnya satu fase: mulai dari dia healing, dan mengcast semua jutsu offensif hingga akhirnya satu turn sebelum dia heal lagi.

Karena tiap fase dia bakal healing sebesar 1,500 (kalau critical healing: 2250), usahakan dalam tiap fase itu kita menyerang lebih dari 1,500--jadi dalam tiap fase, kita akan mengurangi HP Kiyoshi secara perlahan walaupun dia heal-heal terus.

Kalau kebetulan suatu ketika dalam satu fase itu gagal ngurangi HP dia lebih dari 1,500, jangan khawatir. Ulangi lagi fasenya, usahakan terus hajar lebih dari 1,500 damage.
Itu inti strateginya. Silakan mau menggunakan jutsu apa--mau sering nge-Stun luck boleh, dibikin tidur juga boleh.

Poin utama: Tiap fase, kita harus memfokuskan serangan untuk mengurangi HP dia lebih dari 1,500. Selebihnya, jaga HP. Terus pantau agility bar supaya kita tahu kapan dia akan dapet giliran dobel (karena agility dia lebih tinggi dari kita)

  • Section II : Fighting Sen Ryo
Pola serangan:
- Dual Toad Fire ~300 - 500 damage (1 turn ~Burn)
- Wind Helix ~275 - 425 damage (1 turn ~Bleeding - 25%, 1-2 turn)
- Toad Summon ~300 - 500 damage (1 turn ~Stun, 2 turn)
- Red Spike ~200 - 325 damage (1 turn)
- Red Whip ~150 - 250 damage (2 turn)

Tips And Trick :
Banyak yang bilang, ini Jiraiya-nya NS..
Untungnya nggak kayak Kiyoshi, Sen Ryo nggak punya heal. Dia punya satu Stun jutsu, sisanya jutsu dengan efek Burn dan Bleeding.

Nah, karena makhluk yang satu ini nggak akan heal, kita tidak perlu menargetkan damage tertentu untuk tiap fase.

Poin utama: Selalu jaga HP karena dia punya Burn dan Stun, dan sekali lagi, pantau terus agility bar--karena damage Sen Ryo lumayan sakit, apalagi kalau pas kena Bleedingnya juga. Jangan lupa juga selalu waspada kapan dia akan mengeluakan combonya--yang berawal dari Toad Summon (Stun) karena pada saat terkena Stun, mungkin kita tidak akan sempat mengheal.

Sisanya untuk mengurangi HP, gunakan apa saja yang kamu punya, boleh utamain dodge, Stun-lock, Restriction, tergantung kelebihan karakter kita

  • Section III : Fighting Takeshi
Pola serangan:
- Conductive Body ~Meningkatkan kemungkinan critical (1 turn ~Sama seperti skill Concentration)
- Shadow Clone Spear ~600 damage (1 turn)
- Lightning Dragon Spear ~600 damage (1 turn ~Stun - 3 turn)
- Spear Strike ~500 - 700 damage (4 turn)
- Serangan jarak dekat ~170 - 300 damage (1 turn)

Tips And Trick :
Nggak jauh beda dengan Sen Ryo, Takeshi nggak bisa heal tapi tipe yang damagenya SANGAT SAKIT, jauh lebih sakit dari Sen Ryo.

Yang perlu diperhatikan adalah combonya dia yang mungkin tidak akan memberikan kita kesempatan untuk heal ataupun membalas serangan; mulai dari Lightning Dragon Spear dengan efek Stun 3 turn (ingat juga--sebelumnya dia sudah boost Conductive Body yang bikin criticalnya sakit) kemudian 4 serangan Spear Strike.

Poin utama: SELALU jaga HP, selalu ingat langkah yang akan dia lakukan berikutnya, dan yang paling penting, ANTISIPASI serangan ketiga: Lightning Dragon Spear, soalnya sekalinya kita terkena dan Stun kena 3 turns komplit, udah bener-bener nggak ada harapan.
Untuk mengurangi sakitnya efek Conductive Body, coba Stun-Lock dia setelah dia meng-cast jutsu ini sampai efek skill ini hilang.

Sekali lagi, karena Takeshi nggak akan heal, kita tidak perlu terburu-buru membunuh dia, dan mungkin kita bisa lebih fokus untuk defense (heal) soalnya damage Takeshi bener-bener sakit. Sekali saja kita melewatkan kesempatan untuk heal, mungkin itu adalah kesempatan terakhir yang sudah kita lewatkan.

Dan untuk mengantisipasi Lightning Dragon Spear, mungkin bisa dengan mengandalkan kelebihan masing-masing status build. Sebagai contoh, Fire-User akan menggunakan Rage of Yama supaya Takeshi juga akan merasakan sakitnya critical dia sendiri; Earth-User juga punya cara lain--dengan Embrace of Golem, mereka tidak akan mungkin terkena Stun dari Takeshi; Water-User juga punya caranya sendiri--dengan Shield of Suiten, semua damage besar Takeshi akan mengurangi CP, tapi sama sekali tidak memengaruhi HP.
Tiap build itu unik, jadi coba temukan keunikan build-mu sendiri

  • Section IV : Fighting Your Own Clone
Pola serangan:
Dia hanya mencopy jutsumu, tanpa tahu kombinasi yang tepat cara menggunakannya, jadi seharusnya ini menjadi pertarungan termudah di antara pertarungan lainnya.

Bisa jadi setelah Feather Illusion, dia akan menyerang kamu, sehingga dengan bodohnya dia akan meng-cancel efek Sleeping itu sendiri.
Di sisi lain, mungkin user dengan tipe Api - Petir yang sering mengandalkan kemungkinan one hit one kill di PvP akan merasakan one hit one kill oleh clone-nya.

Intinya, karena dia adalah tiruan dari kita, kita sendiri yang paling tahu kelemahan dan kelebihan karakter kita.


Credit To : cobaltblue

Tips Jounin Exam | Part 1

The Hand Seals
Nanti begitu kita menekan tombol Start, kita akan diperlihatkan sejumlah gambar Hand Seal yang diperlukan untuk mengeluarkan suatu jutsu. Setelah beberapa detik, gambar-gambar Hand Seal tersebut akan ditutup, dan kita harus mengingat kembali Hand Seal apa saja yang diperlukan dalam jutsu tersebut.

Secara keseluruhan kita akan ditanyai mengenai gambar Hand Seal dalam sepuluh jutsu yang berbeda, dan kita diberikan HANYA tiga kali kesempatan untuk mencoba lagi jika kita salah mengingat gambar.

Harap hati-hati ketika memilih gambar, karena jika terlanjur salah memasukkan urutan, kita tidak bisa mengganti gambar tersebut maupun mengubah urutannya.

Urutan:
  • Dua hand seal. Waktu mengingat: 10 detik.
  • Dua hand seal. Waktu mengingat: 10 detik.
  • Empat hand seal. Waktu mengingat: 10 detik.
  • Empat hand seal. Waktu mengingat: 5 detik.
  • Enam hand seal. Waktu mengingat: 10 detik.
  • Enam hand seal. Waktu mengingat: 5 detik.
  • Delapan hand seal. Waktu mengingat: 10 detik.
  • Delapan hand seal. Waktu mengingat: 5 detik.
  • Sepuluh hand seal. Waktu mengingat: 10 detik.
  • Sepuluh and seal. Waktu mengingat: 7 detik.
Tips and Trick The Hand Seals :
Untuk 6 soal pertama mungkin masih lumayan mudah diingat, tapi untuk soal 7 ke atas, mustahil bagi orang biasa untuk mengingat 10 gambar dalam 7 detik. Karena itu gunakan saja media yang ada untuk mengcapture gambar Hand Seal dalam soal; bisa dengan PrtSc No Jutsu, kamera handphone, atau bisa juga dicatat dan ditulis.
Cara termudah: Klik tombol PrtSc (ada di dekat pojok kanan atas keyboard), kemudian buka MS Paint, dan Ctrl+V.


Credit To : cobaltblue

Wednesday, 10 June 2009

The Sims 3 Cheats


Cheat Effect
motherlode - While on the lot, entering this will give you $50,000.

kaching - While on the lot, entering this will give you $1,000.

moveobjects on/off - With this On, it will allow you to move anything, including Sims, in your Buy/Build mode.



help - Lists all available commands at the moment.

jokePlease - Gives you a joke in the code console prompt.

quit - Like it says, quits the game.

fps on/off - Shows your Frame per Second in the upper right area while on.

testingcheatsenabled true - Turns on Testing Cheats, just shift+click a Sim, or anything else, like your Mailbox.

enableLlamas [on/off] - Gives a message that says, "Llamas enabled."

resetSim - Resets the named Sim with neutral motives, no moodlets, and teleports Sim back home.

constrainFloorElevation [true/false] - Allows all terrain adjustments regardless of objects, Sims, and other structures on them. Walls, fl oors, and objects will move with the terrain.

disableSnappingToSlotsOnAlt [on/off] - When on, objects will not snap to slots while holding alt.

hideHeadlineEffects [on/off] Hides all meters and effects in the game, such as the plumbbob and skill meter.

fadeObjects [on/off] - Toggles whether objects fade when the camera gets close to them.

slowMotionViz - Puts the game in slow motion. Optional parameter, value 0 = normal speed and 8 = slowest.

unlockOutfits on/off - Unlocks outfits in CAS (Create a Sim) mode. This must be enabled before going into CAS.

fullscreen on/off - Adjusts your game screen to full or windowed mode.

familyFunds - add any money amount to the family.

freerealestate - Bypass money amount needed to buy a house for a family


Monday, 25 May 2009

Half-Life 2 Cheats


Cheat Effect
God - God Mode (Server side only)

buddha - Health never goes below 1

Hurtme # - Damages player by whatever variable you input as #
impulse 101 - All Weapons

impulse 82 -Spawn a Jeep

notarget -Invisible to NPC's


noclip - Ability to walk through walls (Server Side Only)

maps - Displays Map listing

Map # - Load Map (Input title in place of #)

Developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)

+mlook - Enables mouse look

give # - Give weapon (Input weapon name in place of #)

hud_quickhelp/text? 1 - Shows Crosshairs

viewmodel_fov # - Adjusts size of the weapon you're carrying (54 = default)

exec # - Execute a script file (Input filename in place of #)

cl_drawhud 1 - Toggle HUD display On

cl_enablehud 1 - Toggle HUD display On

cl_showfps 1 - Shows FPS Rate

npc_create - Creates an NPC

npc_create_aimed - Creates an NPC (Aiming away from player)

picker - Toggles Picker mode on

setpos - Move player to specified origin

setang - Snap players eyes to a specified pitch yaw

sv_gravity # - Set Gravity (Add number in place of #)

sv_stopspeed # - Set Minimum Stopping Speed on ground (Add number in place of #)

sv_friction # - Set World Friction (Add number in place of #)

sv_bounce # - Sets bounce multiplier for physically simulated object collisions

sv_maxvelocity # - Sets Maximum Velocity of any moving object (Add number in place of #)

sv_waterdist # - Set Vertical View when eyes are near water plane.

air_density # - Change the density of air. (Add number in place of #)

dsp_explosion_effect_duration # - Set length of confusion/ear-ringing effect(Add number in place of #)

prop_debug -Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)

sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds

mat_numtextureunits # - Limit the number of texture units. (Add number in place of #) (0=Default)

sv_cheats 1 - Activates Cheats

impulse 76 - Grunt-O-Matic

give weapon_shotgun - Recieve a Shotgun

thirdperson - Third Person View

firstperson - First Person View

mat_depthbias_normal 1 - See through walls

ai_disable - toggles enemy AI on/off

sv_infinite_aux_power 1 - gives infinite power for sprinting, etc.

impulse 203 - removes the item or NPC pointed at

mat_fullbright 1 - removes all shadows (a 0 restores them)

skill # - change skill level (# = 1, 2, or 3)

status - shows some game info, incl. current map

help $ - replace $ with a command to get a brief description of it

sk_max_357 # - # is new max ammo for .357 Magnum

sk_max_ar2 # - # is new max ammo for Pulse Rifle

sk_max_ar2_altfire # - # is new max ammo for Pulse Rifle energy orbs

sk_max_buckshot # - # is new max ammo for shotgun

sk_max_crossbow # - # is new max ammo for crossbow

sk_max_grenade # - # is new max ammo for hand grenades

sk_max_pistol # - # is new max ammo for pistol

sk_max_rpg_round # - # is new max ammo for RPG

sk_max_smg1 # - # is new max ammo for submachine gun

sk_max_smg1_grenade # - # is new max ammo for SMG grenades

sv_unlockedchapters # - unlocks chapters 1 thru # (15 is end credits)

sk_plr_dmg_pistol # - # is new damage value for pistol

sk_plr_dmg_357 # - # is new damage value for .357 Magnum

sk_plr_dmg_ar2 # - # is new damage value for Pulse Rifle

sk_plr_dmg_buckshot # - # is new damage value for shotgun

sk_plr_dmg_crossbow # - # is new damage value for crossbow

sk_plr_dmg_crowbar # - # is new damage value for crowbar

sk_plr_dmg_grenade # - # is new damage value for grenades

sk_plr_dmg_rpg_round # - # is new damage value for RPG rockets

sk_plr_dmg_smg1 # - # is new damage value for submachine gun

sk_plr_dmg_smg1_grenade # - # is new damage value for SMG grenades

getpos - can be used to get current coords for use with setpos

cl_showpos 1 - brings up position display in top right of screen (0 removes it)

sv_infinite_aux_power 1 - gives infinite power for sprinting, etc.

mat_fullbright 1 - removes all shadows (a 0 restores them)

impulse 203 - removes the item or NPC pointed at

sk_max_smg1 # - # is new max ammo for submachine gun

net_graph 1 - a more thorough fps display

impulse 83 - Spawn an Air Boat

cl_ragdoll_collide 1 - Enables ragdolls that don't clip through each other, but stack realistically on one another.

physcannon_maxforce # - Changes how hard you propel objects

physcannon_maxmass # - Changes how large pulled objects can be

physcannon_pullforce # - Changes how quickly objects are pulled

physcannon_tracelength # - Changes the length that objects can be pulled from

physcannon_cone # - Changes the radius of the cone used to pick up objects

weapon_357 - .357 Magnum

weapon_ar2 - Overwatch Standard Issue Pulse Rifle

weapon_bugbait - Pherapods

weapon_crossbow - Crossbow

weapon_crowbar -Crowbar

weapon_frag - Fragmentation Grenade

weapon_physcannon - Zero Point Energy Field Manipulator Gun

weapon_pistol - 9mm Pistol

weapon_rpg - Rocket-Propelled Grenade Launcher

weapon_shotgun - 12-Gauge Shotgun

weapon_smg1 - Submachine Gun

sk_plr_num_shotgun_pellets # - Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.

sk_max_buckshot # - Raises your max number of shells to that number.

sk_plr_dmg_buckshot # - Raises damage done by each pellet.

give item_battery - Increases suit charge by 15 points.

give weapon_annabelle - gives you Father Gregori's modified shotgun

give item_ammo_357 - Spawns ammo for the .357 magnum

give item_ammo_crossbow - Spawns ammo for the crossbow

give item_box_mrounds -Spawns primary fire ammo for the submachinegun

give item_ar2_grenade - Spawns grenades for the submachinegun, oddly enough..........

give item_rpg_round OR give item_ml_grenade - Spawns grenades for the RPG

give item_box_srounds - Spawns ammo for the 9mm pistol

give item_ammo_ar2 - Spawns primary fire ammo for the Overwatch Pulse Rifle

give item_box_buckshot - Spawns shells for the 12-gauge shotgun

give item_ammo_ar2_altfire - Spawns energy grenade for the Overwatch Pulse Rifle

sk_npc_dmg_shotgun # - NPC's do # damage with shotgun

sk_npc_dmg_smg1 # - NPC's do # damage with the smg

sk_npc_dmg_ar2 # - NPC's do # damage with the pulse rifle

mat_yuv 1 - black-and-white mode

host_timescale # - Changes the speed of the game (for slow-mo/fast-mo) (# < 1 =" slower,"> 1 = faster).

Kill - You die.

ch_createjeep - Make a jeep

ch_createairboat - Makes an airboat

crosshair 0 - Disables Crosshair

shake - Creates an earthquake.

r_screenoverlay effects/combine_binocoverlay.vmt - Gives you combine vision during gameplay.

r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt - Gives you weird vision during gameplay.

item_healthvial - Gives you the small health vial (10HP)

item_healthkit - Gives you the large health kit (25HP)

mat_yuv 0 - Enables Color Mode

cl_enablehud 0 - Toggles HUD off.

cl_drawhud 0 - Toggles HUD off.

sv_unlockedchapters # (Note: 15 is end credits) - Unlock chapters 1 thru #

give item_suit - Gives you the HEV Suit

give weapon_physcannon - Gives you Gravity Gun

physcannon_megacannon 1 - Makes your Gravity Gun a Super Gravity Gun

npc_create_equipment weapon_shotgun - NPC spawns equipped with a shotgun.

npc_create_equipment weapon_smg1 - NPC spawns equipped with a SMG.

npc_create_equipment weapon_ar2 - NPC spawns equipped with a pulse rifle.

npc_create_equipment weapon_crowbar - NPC spawns equipped with a crowbar.

npc_create_equipment weapon_RPG - NPC spawns equipped with a RPG rocket launcher.



Map codes

Enter these with the 'map' code in the console. Press ~ to activate the console.
Cheat Effect
d1_canals_01 - Spawns you in the canals.

d1_town_01 - Spawns you in Ravenholm

d1_trainstation_01 - Spawns you in train station

d1_under_01 - Spawns you in lab

d2_coast_01 - Spawns you on the coast (Vehicle)

d2_prison_01 - Spawns you in Nova Prospekt

d3_c17_01 - Spawns you in the city 17 rebellion

d1_canals_02 - Spawns you deeper in the canals.

d1_under_02 - Spawns you in the lab chapter after the second load point.

d1_trainstation_05 - Spawns in the train station after the third load point.

d1_trainstation_03 - Spawns in the train station after the second load point.

d1_trainstation_02 - Spawns you in train station after the first load point.

d1_town_05 - Spawns you near the end of Ravenholm.

d1_town_04 - Spawns you in Ravenholm after the third load point area.

d1_town_03 - Spawns you in Ravenholm after the second load point area.

d1_town_02 - Spawns you in Ravenholm after the first load point area.

d1_canals_end - Spawns you near the end of the canals.

d1_under_03 - Spawns you in the lab chapter after the third load point.

d1_under_04 - Spawn the lab chapter near the end.

d2_coast_02 - Spawns you in the coast area after the first load point.

d2_coast_03 - Spawns you in the coast area after the second load point.

d2_coast_04 - Spawns you in the coast area after the third load point.

d2_coast_05 - Spawns you in the coast area after the fourth load point.

d2_coast_06 - Spawns you in the coast area after the fifth load point.

d2_coast_07 - Spawns you in the coast area after the sixth load point.

d2_coast_08 - Spawns you in the coast area near the end of it.

d2_prison_02 - Spawns you in Nova Prospekt after the first load point.

d2_prison_03 - Spawns you in Nova Prospekt after the second load point.

d2_prison_05 - Spawns you in Nova Prospekt near the end of the level.

d2_prison_04 - Spawns you in Nova Prospekt after the third load point.

d2_coast_09 - Spawns you in the coast area after the eighth load point.

d2_coast_10 - Spawns you in the coast area after the ninth load point.

d2_coast_11 - Spawns you in the coast area after the tenth load point.

d2_coast_12 - Spawns you near the end of the coast area.

d1_canals_03 - Spawns in you in the canals after the second load point.

d1_canals_04 - Spawns in you in the canals after the third load point.

d1_canals_05 - Spawns in you in the canals after the fourth load point.

d1_canals_06 - Spawns in you in the canals after the fifth load point.

d1_canals_07 - Spawns in you in the canals after the sixth load point.

d1_canal_08 - Spawns in you in the canals after the seventh load point.

d1_canal_09 - Spawns in you in the canals after the eighth load point.

d1_canal_10 - Spawns in you in the canals after the ninth load point.

d1_canals_11 - Spawns in you in the canals after the tenth load point.

d1_canals_12 - Spawns in you in the canals after the eleventh load point.

d1_canals_13 - Spawns in you in the canals close to the end.

d3_c17_04 - Spawns you in City 17 after the third load point.

d3_c17_03 - Spawns you in City 17 after the second load point.

d3_c17_02 - Spawns you in City 17 after the first load point.

d3_citadel_05 - Spawns you at the end of the Citadel.

d3_citadel_04 - Spawns you after the third load point in the Citadel.

d3_citadel_03 - Spawns you after the second load point in the Citadel.

d3_citadel_02 - Spawns you after the first load point in the Citadel.

d3_citadel_01 - Spawns you near the beginning of the Citadel.

d2_prison_08 - Spawns you near the end of Nova Prospekt.

d2_prison_07 - Spawns you in Nova Prospekt after the sixth load point.

d2_prison_06 - Spawns you in Nova Prospekt after the fifth load point.

d1_trainstation_06 - Spawns you near the end of the train station.
d1_eli_02 - Spawns you in Eli's Lab.

d1_eli_01 - Spawns you after the canal, outside of Eli's Lab.

d3_c17_05 - Spawns you in City 17 after the fourth load point.

d3_c17_06 - Spawns you in City 17 after the fifth load point.

d3_c17_07 - Spawns you in City 17 after the sixth load point.

d3_c17_08 - Spawns you in City 17 after the seventh load point.

d3_c17_09 - Spawns you in City 17 after the eighth load point.

d3_c17_10 - Spawns you in City 17 after the ninth load point.

d3_c18_11 - Spawns you in City 17 after the tenth load point.

credits - Starts you at the credits

intro - Starts you at the games Intro.

d1_breen_01 - Spawns you at the beginning of Chapter 13.

d3_c17_13 - Spawns you near the end of City 17.

d3_c17_12 - Spawns you in City 17 after the eleventh load point.

Sunday, 17 May 2009

Guitar Hero III: Legends of Rock Cheats


Cheat Effect
OBOYOBOY - Hyperspeed
(GR) (GR) (GR) (RY) (RY) (RB) (RB) (YB) (YO) (YO) (GR) (GR) (GR) (RY) (RY) (RB) (RB) (YB) (YO) (YO) - Precision Mode

(RY) (RB) (RO) (RB) (RY) (GB) (RY) (RB) - Performance Mode

(YO) (RB) (RO) (GB) (RY) (YO) (RY) (RB) (GY) (GY) (YB) (YB) (YO) (YO) (YB)YR(RY)RYO - Unlock All Songs

(YB) (GY) (GY) (RB) (RB) (RY) (RY) (YB) (GY) (GY) (RB) (RB) (RY) (RY) (GY) (GY) (RY) (RY) - Air Guitar

(GR) B (GR) (GY) B (GY) (RY) O (RY) (GY) Y (GY) (GR) - No Fail (does not work in career mode)

G R G Y G B G O G B G Y G R G GR RY GR YB GR BO GR YB GR RY GR GY - Large Gems

(GR_BO) (GRYB_) (GRY_O) (G_BYO) (GRYB_) (_RYBO) (GRYB_) (G_YBO) (GRYB_) (GRY_O) (GRY_O) (GRYB_) (GRY_O) - Unlock Everything (uses 4-note chords, no sound will play)

(GR) (GY) (YB) (RB) (BO) (YO) (RY) (RB) - Easy Expert (makes the timing window bigger for hitting notes, Cannot be used in single career mode.)



Through the Fire and Flames

To unlock this song, you must defeat Lou in the final guitar battle on any difficulty. The song will then be unlocked for all difficulties in the bonus song list.
Secret Guitars

To unlock these guitars, you must complete these tasks. You must complete these tasks in career mode.


Unlockable How to Unlock

"Moon Shot" Guitar - Complete Career Mode On Easy

"Bat" Guitar - 5-Star Every Song On Easy

"Saint George" Guitar - Complete Career Mode On Medium

"Jolly Roger" Guitar - 5-Star Every Song On Medium

"Rojimbo" Guitar - Complete Career Mode On Hard

"Tiki" Guitar - 5-Star Every Song On Hard

"Distant Visitor" Guitar - Complete Career Mode On Expert

"El Jefe" Guitar - 5-Star Every Song On Expert

"Nemisis 13" Guitar - Complete Co-Op Career Mode On Any Difficulty

"Beach Life" Bass - Complete Co-Op Career Mode On Hard

"PendulAxe' Bass - Complete Co-Op Career Mode On Expert

"Neversoft Skateboard" Guitar - 5-star Co-Op Career Mode On Expert


Unlockable characters


Unlockable How to Unlock

Tom Morello - Beat the Tom Morello boss battle and buy in unlock shop for $10,000

Slash - Beat the Slash boss battle and buy in unlock shop for $10,000

Lou - Beat the Lou boss battle and buyin unlock shop for $15,000

Sunday, 10 May 2009

Contra & Cheats



Cheat Effect
At the Title Screen press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. -30 Lives

At the title screen, press and hold the A & B buttons simultaneously and push Start. -Sound Mode (JPN Only)

If you die in a two player game, hold down A and B simultaneously - Steal life from partner



Tuesday, 21 April 2009

Resident Evil 5 Cheats



Unlockable How to Unlock
Completed Chapter 1 - 1 (15) - Complete Chapter 1 - 1 on any difficulty setting.
Completed Chapter 1 - 2 (15) - Complete Chapter 1 - 2 on any difficulty setting.
Completed Chapter 2 - 1 (15) - Complete Chapter 2 - 1 on any difficulty setting.
Completed Chapter 2 - 2 (15) - Complete Chapter 2 - 2 on any difficulty setting.
Completed Chapter 2 - 3 (15) - Complete Chapter 2 - 3 on any difficulty setting.
Completed Chapter 3 - 1 (15) - Complete Chapter 3 - 1 on any difficulty setting.

Completed Chapter 3 - 2 (15) Complete Chapter 3 - 2 on any difficulty setting.
Completed Chapter 3 - 3 (15) Complete Chapter 3 - 3 on any difficulty setting.
Completed Chapter 4 - 1 (15) Complete Chapter 4 - 1 on any difficulty setting.
Completed Chapter 4 - 2 (15) Complete Chapter 4 - 2 on any difficulty setting.
Completed Chapter 5 - 1 (15) Complete Chapter 5 - 1 on any difficulty setting.
Completed Chapter 5 - 2 (15) Complete Chapter 5 - 2 on any difficulty setting.
Completed Chapter 5 - 3 (15) Complete Chapter 5 - 3 on any difficulty setting.
Completed Chapter 6 - 1 (15) Complete Chapter 6 - 1 on any difficulty setting.
Completed Chapter 6 - 2 (15) Complete Chapter 6 - 2 on any difficulty setting.
Completed Chapter 6 - 3 (15) Complete Chapter 6 - 3 on any difficulty setting.
Recruit (15) - Complete all chapters on Amateur.
Soldier (15) - Complete all chapters on Normal.
Veteran (30) - Complete all chapters on Veteran.
War Hero (70) - Complete all chapters on the most difficult setting.
Egg Hunt (15) - Find all 4 types of eggs.
All Dressed Up (30) - Purchase all available alternative costumes in Bonus Features.

Stockpile (30) - Obtain all available weapons.
Take It to the Max (30) - Completely upgrade all weapons.
They Belong in a Museum (30) - Obtain all treasures in the game.
Badge of Honor (30) - Find all the BSAA emblems.
They're ACTION Figures! (30) - Collect all the figurines.
A Friend in Need (15) - Save partner 10 times when HELP is displayed.
Lifeguard (15) - Save partner 10 times when DYING is displayed.
Exploding Heads (15) - Pull off 20 headshots.
A Cut Above (15) - Defeat 5 enemies with the Knife.
Cattle Prod (15) - Defeat 30 enemies with the Stun rod.
Crowd Control (15) - Defeat 30 enemies with the Gatling gun.
Bull's-eye (15) - Defeat 30 enemies with the Longbow.
Get Physical (15) - Defeat 20 enemies with physical attacks.
The Works (15) - Chain the maximum number of combos together in one go.
Lead Aspirin (30) - Defeat a Majini with a headshot while it's jumping.
Fireworks (15) - Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.

Be the Knife (60) - Deflect a bow gun arrow with your knife.
Meat Shower (15) - Defeat 3 Majini with one grenade or proximity bomb.
Go into the Light (15)- Defeat 2 enemies with one flash grenade.
Ride the Lightning (15)- Defeat a Majini using the electric current from a transformer.

Stop, Drop, & Roll (15) - Defeat 3 Majini at once by setting oil canisters on fire.

Baptism by Fire (15) - Defeat 3 Majini at once with a drum or gas tank explosion.
Masters of Removing (15) - Work together to save someone special.
Bad Blood (15) - Inflict a set amount of damage to your greatest enemy.
Drive By (30) - Stop an armored truck by taking out the driver.
Egg on Your Face (15) - Defeat a Majini with a rotten egg.
Heart Stopper (15) - Defeat a certain enemy by stabbing it in the heart.
Who Do You Trust? (30)- Build up a certain level of trust with your partner.


Unlockable How to Unlock
New Game+ - Finish the game in any difficulty.
Playing with Sheva - Finish the game in any difficulty.
Mercenaries Mode - Finish the game in any difficulty.
Unlimited ammuntion for a weapon - Finish the game then max out the upgrades for that gun.

History of Resident Evil - Beat the game on any difficulty
Professional Difficulty - Beat every chapter on Veteran



Weapon Unlocks

Fully upgrading the first weapon of each type unlocks the ultimate weapon of each category.
Unlockable How to Unlock
M93R Pistol (Samurai Edge Custom) - Fully upgrade the M92F Pistol
Hydra Triple Barrel Shotgun - Fully upgrade the Ithaca M37 Shotgun
Longbow (Sheva Only) - Fully upgrade the S75 Rifle
Gatling Gun (Chris Only) - Fully upgrade the VZ61 Machine Gun
S&W M500 (Handcannon) - Fully upgrade the S&W M29 Magnum



Unlockable Mercenary Characters
Unlockable How to Unlock

Jill (BSAA) - Get an A Rank or higher in Public Assembly
Wesker (Midnight) - Get an A Rank or higher in The Mines
Chris (Safari) - Get an A Rank or higher in The Village
Sheva (Clubin) - Get an A Rank or higher in Ancient Ruins
Chris (Stars) - Get an A Rank or higher in Experimental Facility
Sheva (Tribal) - Get an A Rank or higher in Missile Area
Jill (Battle Suit) - Get an A Rank or higher in Ship Deck
Wesker (STARS) - Get an A Rank or higher in The Prison




Unlock Infinity Rocket Launcher

To unlock the Rocket Launcher with infinite ammo, beat the game under 5 hours on any difficulty, and turn infinite ammo on under bonus features.
How to unlock all "Graphic Filters"

By finishing the game you unlock different graphic filters to use during gameplay. Once unlocked, go to Bonus Features and buy them for 0 pts. each.
Unlockable How to Unlock
Classic Horror (Black & White)- Beat the game on Amateur difficulty
Retro (Sephia) - Beat the game on Normal difficulty
Noise (Grain effect) - Beat the game on Veteran difficulty




Unlockable Costumes
Unlockable How to Unlock

Chris (Safari) - Complete Chapters 1 - 6
Sheva (Clubbin') - Complete Chapters 1 - 6
Chris (S.T.A.R.S.) - Complete Chapters 1 - 6 and find 25 BSAA Emblems
Sheva (Tribal)- Complete Chapters 1 - 6 and find 30 BSAA Emblems




Versus DLC Achievements
Unlockable How to Unlock

Army of One (15) - Win 30 matches in Slayers.
Eye of the Tiger (15) - Win 30 matches in Survivors.
The Team That Slays Together... (30)- Win 30 matches in Team Slayers.
We Will Survive (30) - Win 30 matches in Team Survivors.
Keep the Good Times Rolling (15) - Chain a 20-defeated combo in Slayers.
It Takes Two to Tango (15) - Chain a 40-defeated combo in Team Slayers.
It's All About the Points (15) - Score at least 40,000 points in Survivors.
There's no "I" in Team (15) - Score at least 80,000 points in Team Survivors.
Let's Get This Party Started! (20) - Unlock all selectable characters in Versus.
Bringing the Pain (30)- Defeat 100 players using physical attacks in Versus.



Versus DLC Characters


Once you download the Versus DLC, you may buy the following characters from the Bonus Features menu using your accumulated Exchange Points
Unlockable How to Unlock
Chris (Safari) 8,000 Exchange Points
Chris (S.T.A.R.S.) - 13,000 Exchange Points
Sheva (Clubbin') - 6,000 Exchange Points
Sheva (Tribal) - 15,000 Exchange Points
Jill (BSAA) - 5,000 Exchange Points
Jill (Battlesuit) - 7,000 Exchange Points
Wesker (Midnight) - 30,000 Exchange Points
Wesker (S.T.A.R.S.) - 50,000 Exchange Points

Monday, 6 April 2009

Shippin' Out April 5-11: Nintendo DSi

Camera-equipped portable launches busy week at retail including further Chronicles of Riddick, The Godfather II, Ninja Blade, and Rhythm Heaven.



The long-awaited North American launch of the Nintendo DSi is finally here. The camera-equipped iteration of Nintendo's popular portable system hit US shelves Sunday morning, trailing its Japanese launch by nearly half a year.



A new system launch ordinarily means a flood of new games at retail, but the DSi's exclusive debut lineup is available strictly through Nintendo's DSi Ware downloadable store. However, the new-fangled system will play the newly released DS game Rhythm Heaven just fine.



On the non-portable front, things are looking grim in tone, if not in quality. The M-for-Mature-rated EA game The Godfather II puts players in the thick of the cinematic storyline, while Starbreeze Studios' The Chronicles of Riddick: Assault on Dark Athena takes the original Escape From Butcher Bay and amps it up for the current-generation systems with extra single-player content and new multiplayer action. Both games are set for release on the Xbox 360, PlayStation 3, and PC.



PC users can also look for Company of Heroes: Tales of Valor, the second stand-alone expansion to Relic Entertainment's critically acclaimed real-time strategy game. As might be expected from an expansion, Tales of Valor includes more single-player campaign missions, as well as new units, multiplayer modes, and maps.



For gamers who like real time but prefer action to strategy, there's the Xbox 360-exclusive Ninja Blade. Developed by From Software, Ninja Blade puts players in the tabi of a modern-day shadow warrior on a quest to cleanse Tokyo of a legion of monstrosities.



The PSP is also getting a bit of Japanese flavor this week in the form of Dragon Ball: Evolution and Hammerin' Hero. The former is a fighting game tie-in for the upcoming feature film starring Chow Yun-Fat and is based on the popular animated series. The latter title, published by Atlus, is an old-school beat-'em-up starring a hero who uses his massive mallet to crush corporate greed.











Source http://www.gamespot.com